GAME DESIGN ARTICLES & PODCASTS
Wonder of the First CCG Podcast
Game Demo: Wonders of the First CCG
Today we are going to look at a complete demo game between two Wonders of The First decks. You can play along with the downloadable Print & Play decks here: https://wondersccg.com/how-to-play/
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Wonder of the First CCG Podcast
10 Game Design Features
Wonder of the First CCG Podcast
Interview With Brian Tinsman, Game Designer
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Featured Podcast
Magic: The Gathering Podcast #897
In this podcast, I sit down with Mark Rosewater to talk about the design of Rise of the Eldrazi.
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Featured Podcast
Magic: The Gathering Podcast #746
In this podcast, I sit down with Mark Rosewater to talk about the design of Rise of the Eldrazi and Time Spiral.
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UW Bothell Center for Serious Play
The Role & Implications of Gaming In Society
Brian Tinsman, Lead Game Designer at Zynga, speaks on game design at the first Futures of Unconventional Narrative (FUN) Conference at the Center for Serious Play at UW Bothell May 20, 2011.
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Featured Article, Magic: The Gathering Archive
Designing Rise of the Eldrazi
Rise of the Eldrazi was the most exciting, most challenging, and highest quality game design work I've ever done. In fact, it challenged the talents of every member of the design team. It was just so different. When we started showing it around to the rest of the company the reactions ranged from "Holy cow!" to "Seriously? Seriously?" How did we end up with a set like this?
Reddit AMA
War of the Fallen
At Zynga I worked on multiple titles for iOS and Android. My team and I just launched War of the Fallen, Zynga's second card battle game, available from the App Store on iPhone, iPad and iPod touch.
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Forbes
Zynga's Future of the Card Battler
Zynga's Brian Tinsman Talks The Future Of The Card Battler with Forbes writer, Daniel Tack.
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Featured Article, Magic: The Gathering Archive
Suppressing Fire: How We Designed Saviors With An Axe
I was the lead designer of Saviors of Kamigawa. Also on the design team were Devin Low, Brian Schneider, and Brandon Bozzi. Together we had a great experience building the final set of the Kamigawa block. But instead of writing about creating Saviors cards, I'm writing about destroying them. Lots of them.
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Featured Article, Magic: The Gathering Archive
The Creation of Scourge
I have a reputation in R&D for breaking rules. If there's a type of card we've never done before, a rule we've never messed with, or other virgin territory to be ruthlessly exploited, I'm immediately drawn to it. As we began the Scourge design, it occurred to me that we had never mucked around much with the mix of creature size on a broad scale.
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Game Design Workshop Book Excerpt
UNDERSTANDING THE TABLETOP GAME INDUSTRY
In the board and card game industry—aka the tabletop game industry—game designers are called inventors. Brian Tinsman is a professional game inventor with over 35 published tabletop game products. As lead concept acquisitions representative for Wizards of the Coast, Brian has reviewed hundreds of games submitted for publication and helped many beginning inventors get their first games published.
Industry Vlog
Rise of the Eldrazi Video Interview
Trick interviews Brian Tinsman, Lead Developer of Rise of the Eldrazi at Pro Tour San Juan on Magic: The Gathering, his latest set, and how ge got started in Wizards R&D.
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