Suppressing Fire: How We Designed Saviors With An Axe
I'm Brian Tinsman and I was the lead designer of Saviors of Kamigawa. Also on the design team were Devin Low, Brian Schneider, and Brandon Bozzi. Together we had a great experience building the final set of the Kamigawa block. But instead of writing about creating Saviors cards, I'm going to write about destroying them.
Rise of the Eldrazi was the most exciting, most challenging, and highest quality game design work I've ever done. In fact, it challenged the talents of every member of the design team. It was just so different. When we started showing it around to the rest of the company the reactions ranged from "Holy cow!" to "Seriously? Seriously?" How did we end up with a set like this?
I have a reputation in R&D for breaking rules. If there's a type of card we've never done before, a rule we've never messed with, or other virgin territory to be ruthlessly exploited, I'm immediately drawn to it. As we began the Scourge design, it occurred to me that we had never mucked around much with the mix of creature size on a broad scale.